Creative Technology uses GhostFrame for a revolution for multiple, simultaneous live video

Creative Technology were recently asked to present ‘new’ technologies to a client to demonstrate how to make in-person events more inclusive. Taking the two key senses of sight and sound, they delivered a world-first as a proof of concept in the next level of multilingual conferences.

Combining GhostFrame MultiSource and HOLOPLOT (3D Audio Beam-forming loudspeaker drivers), Creative Technology delivered a simulated tri-language conference where over 100 attendees could watch a live presentation in their mother language alongside hearing a simultaneous language translation without the need for audio or video headsets.

Using GhostFrame, an English presentation on the main ROE Visual LED screen allowed the on-stage presenter to interact and make any reference points for the audience. At the same time, two additional large screens were placed into separate areas, each screen showing a version of their relevant language presentation so the audience could still understand the presentation and view it live at the same time. The third sectioned out space was simply a direct view of the main stage.

Using the GhostFrame based technology up to 4 different image content streams can be displayed at once. Making it possible that each target audience can see their dedicated contentlive and  real-time.

To take this already ground-breaking demonstration format to the next level, Creative Technology used HOLOPLOT for three defined listening areas that corresponded to the respective screens and languages being displayed – creating separate audience sections that could not only see, but also hear 3 different presentations, giving them translated audio of a live event in their own language without the need for worn devices – making this a truly inclusive event for all.

As a proof of concept, the end user experience was emphatically embraced by all attendees resulting in further conversations around the exciting opportunities this demonstration opens. In a world of digital we are still looking at creating memorable analogue experiences.